The metabarons roleplaying game pdf free download
Add a copy to your collection Record information Record a play. Average Rating: 6. Browse 1 Image » wrong image? Primary Name. No images found. No videos found. No threads found. My teacher, Atlas. My teacher, Atlas — Bearing the weight of game teaching. Search Results placeholder. Previous Episode. Show Episodes List. Next Episode. Show Podcast Information. Join us on your favourite podcast platform. Keep In Touch. Download Carpet Diem: Or Download El mundo perdido PDF.
Download First 81 words PDF. Download The A. Download The Occult Detectives of C. Henderson PDF. Early Modern Wales, C. Free Outbreak! Free S. Free Sdelano v Italii. Hes risking part of his soul to do what he feels needs to be done according to his honor code. If you decide to spend an Amarax Point, you must do so before making any die rolls.
This doubles the number of dice youd normally roll for one round only. Players usually save their Amarax Points to accomplish particularly heroic feats. Once used, you lose the Amarax Pointbut you may earn it back at the end of the game if you followed your code of honor.
The Metabarons Roleplaying Game is available now at comic and hobby shops. For more information check out our web sites or e-mail us at westendgames mail. Its not just a skill, its a way of life.
It allows the user to roll 2 dice for every Character Point spent to boost an archaic weapons roll against those using melee or dodge to defend. Covers everything from small Vipers to shoulder-launched rockets. Using or modifying grenades as explosives for special destructive effects requires the demolitions skill.
Can have a score of 0D. Hand out the sample characters. If you dont have six players, allow them to choose from among the six characters provided. Give them a moment to read over their characters and ask any questions about the game stats or mechanics. You might take a minute to explain some of the skills.
Note: None of these characters have any dice in Psionics, and therefore cannot use those skills. Theyll appear in the game rules, but just not in this demo. Now allow everyone to briefly introduce themselves in-character. To begin the adventure, set the scene by reading this boldfaced text aloud: Your travels have brought you all to a planet called Dreer Arcol to be exact, one of hundreds of massive city constructs littering the planets surface. These arcologies contain the homes, factories, and offices controlled by one of the powerful industrial magnates who long ago stripped this planet of its natural resources.
Now the strip mines have filled with waste sludge from the arcologies, and the skies are darkened by the exhaust of countless factories. Youve all been approached by a sub-executive representing the vice-patrician for the planets Imperial Merchants Guild offices. Sub-Exec Hallofer seemed like a friendly sort of fellow, offering each of you five kublars for doing his boss a service.
A particular cargo box was stolen while being transferred between a freighter landing platform and the guilds secure warehouse. Should the characters ask what the box contained, the sub-executive admits rather bashfully that even he doesnt know. His superior simply told him the crate had quite a high value. After several delays, clues, and dead-ends, your group tracked the thieves to an abandoned waste processing station on Arcol s sublevel You survey the scene from a dark corridor leading into the station: foul-smelling processing pools, pump machinery, disused control panels, rickety catwalks, and a small clearing amidst all of it with several thieves all lounging around your valuable blue crate.
Theyre grumbling among themselves, idling away the time. There are a number of thieves equal to the number of characters, plus two for good measure. The characters can make Perception rolls to notice anything unusual. Everyone figures out the thieves are armed with Viper pistols, though they look like a rag-tag group with no clear-cut organization or leadership. Anyone making an Easy 10 Perception roll realizes the thieves seem to be waiting impatiently for someone to show up.
Anyone making a Moderate 15 Perception roll notices the crate is sealed with an expensive electronic combination lockthe thieves seem dismayed that they cant break open the lock without damaging it.
Show the players the map of the waste processing station. The crate and thieves sit in the center, with the low pools of sludge giving them good visibility of the immediate vicinity. The walls, however, have plenty of shadows where characters might try sneaking up on the thieves a sneak roll opposed by the thieves Perception dice of 3D. Give the players a minute or two to formulate some strategy for attacking the thieves and retrieving the blue box.
Allow them to execute their plan. If they intentionally wait, a new figure appears from one of the shadowy entrances: a tall, spindly fellow wrapped in a fine long coat and speaking in a snooty accent. It seems hes here to purchase the blue box from them. The characters wont discover whats truly going on until they step in to take the box by force.
Blue Box Thieves. Move Character Points 2. The Metabarons Universe Guide Average Rating: 9. Browse 4 Images » wrong image? Humanoids Publishing Yeti Entertainment. Year: View Corrections Link Image. No items found. No images found. No videos found. No threads found. No posts found. Title Hot Recent. Sort: Pg. Relationship: Periodical Articles Podcast Episodes.
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