9 hours 9 persons 9 doors pc download






















So I decided to abuse those nifty tables to improve this puzzle's solution. Now go exit the screen, turn right 3 times. Touch the grate and go forward. You can now go up the boxes. Touch one box and go over the boxes.

Go down 3 times, go left and up the stairs. Finally, use the key on the locked door and exit this place! I considered being lazy and ignoring Door 4 again to avoid writing another playthrough with three unique doors but decided against the idea. June wonders if you're worried about her, answer however you want, no real effect there. After the scene, enter the door.

There's a map posing as some painting that you need to grab. Nothing else to do in the first room. June wonders if the ship might be related to the Titanic, you have free choice since it has no repercussions.

And June goes on about some Egyptian curse despite me telling her it's a load of crap. You can go with her if you want. Anyway, turn right, check the dresser. And open the door to go back to where you started. Turn left, if you touch the back of the hallway, you can go forward and find a bathroom.

We have no use for it but keep it in mind. If you look at the painting in the back, you can see it's incomplete so you can figure out that you'll need to find 3 missing pieces and make it look like the one on the other side. Use it on the open doorway so you can explore the area.

Select the key, use it on the drawer right in front of you. Exit that screen, turn right and touch the bed. You can now exit that screen and the light will go out. Turn left and Time to exit through the door. Only one left! Santa will offer to give you a bookmark with a clover on it.

We don't need it for this current playthrough but it's necessary for the true ending. When you're done chatting, you're left with only one item, the curtain. You need to go to the bathroom. Turn right, touch the back of the corridor to go forward and open the door in front. Turn left and you'll see it's missing a curtain.

Use it on the curtain rod in the top of the screen. Turn right, touch the curtain to close it and touch what you see through the hole. The other bathroom has some hidden tile! Turn left, exit the bathroom. Go down and exit through the right door back to Touch the back of the hall to go the other bathroom.

Once you're in You need to touch the 5th tile from the top, 3rd from the right. When Lotus asks, just answer Dog. Exit the screen and go through the door a final time and use the key on the big door to exit the place.

You'll find yourself in Touch the 4 plates then the paper to uncover an hexadecimal code that will be used later on.

Turn right twice, touch the sink at the bottom. Exit that screen, turn left and enter the right door. Touch the white drape and check the middle shelf to find a brown box. Some conversation with June. Exit that screen and check the cheeses on the right. Exit the room. You're stuck! Gotta find a way out of there before you freeze to death. Some long conversation about some ice. I suggest you listen to it. Use it on the door handle.

Turn right, touch the heater in the back and use the pork on it. It refers to the previous hexadecimal code. Just use it on the lock on the door on the right of the screen. This time, choose 3. Santa will whine about leaving 4 people behind. Ignore him and choose it anyway. Your team consists of Santa, Junpei, June and Seven.

Gotta feel for them having to solve puzzles in this situation. Turn right, open the left-most stall. Check the shelf above the stall. Luminol is used for blood so use it on the L. Flip the switch on the left amidst the blood. It's actually L. What could this possibly mean? Now, exit and turn left.

The drain overflowed! Touch the drain on the floor. You'll see a card floating. Exit, turn right. Turn left again, open the middle stall and check the toiler.

Lift the seat and you'll see some blue tar eww! Go back one screen and open the tank and use the hot water there. Exit the screen and touch the tank again to flush. Exit the stall, turn right. There're a small clock on the wall Touch it. It's actually a thermometer. Turn right and use it on the showers. We have all we need! Exit the stall, turn right and check the door and see it's double-locked.

Use the red card to undo the first lock. Then the blue card. It has to be in order I think. Next up, the code. That clearly doesn't add up.

At first, I thought the code was the missing number. Not at all. Anyway, just open the door to join your partners. Since you didn't explore the other 2 doors, you're left with only one path. Did I mention I hated this place the most? Bland, boring and rooms look alike.

Anyway, enter the first door on the left. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Guide and Walkthrough by EvilNcr Version: 1. Page 1 of 2 Last Page. Table of Contents 0. Table of Contents 1. Version History 2. Legal Information 3. Basic Controls 4. Characters 5. Walkthrough 5.

Ending 3 5. Ending 5 Steam Engine Room 5. Ending 6 5. Ending 4 Steam Engine Room 5. Endings 7. Credits 8. Contact Info. Version History History for each version of this guid 2.

Legal information Copyright protection and legal info. Basic Controls Basic controls for this game 4. Characters Basic introduction of the characters 5. Walkthrough Guide for completing this game 5. Endings Endings and how to get them 7. Credits Credits for contributors 8. Contact Info How to contact me. Version History -Version 0. Also, I renamed the titles for the -Version 1. Legal Information This document is copyrighted to me, Nicolas Rodrigue. Lastly, the latest version will always be found on GameFAQs.

Basically, there's a normal cursor which will change under the following conditions : You can press X or touch the bottom right to access the map. For more specifics Characters This is for reference in case your forget who is who. Ace - 1 - Older tall man with a beard and brown hair Snake - 2 - Blind and frail man with light brown hair, dressed like a noble Santa - 3 - Skinny guy with white spiky hair.

Clover - 4 - Short girl with pink hair Junpei - 5 - You, the main character June - 6 - Girl with long brown hair, dressed in purple. Is actually Akane, your childhood friend. Seven - 7 - Bulky man with a scar on his cheek and some orange briefs. Lotus - 8 - Sexy woman dressed very provocatively, looks like a dancer Nine - 9 - Short man with glasses and bird nest's hair.

Zero - 0 - Mastermind behind the game. Identity unknown. Walkthrough This is the main portion of this guide. Ending 3 Okay, here we go! Beginning Area You wake up in an unknown room and it's sinking, water in coming and it's starting to flood. First off, don't worry. There's no time limit. I'm going with 5 for the purpose of this guide. After passing through the gruesome scene I'd like to credit KoiNoDensetsu for correcting my mistake on this one.

The lock to the door just turned green! Let's go! See the buttons on the bottom? You simply need to touch them in the order we saw before : Clubs, Diamons, Hearts. Jackpot baby! Use the Card 8. Next use 3 cards. We only have 3 so it's simple. Then it's the usual scenes. For the sake of this guide, I chose Door 8. Laboratory Clover gets trapped and you need to release her then exit the room. Anyways, you'll get a puzzle after the scene. Remember the note? Here's what the note says : 3 2 4 1 Simply touch the buttons in that order.

Highlight to View If you're like me, you calculated who could have done such an evil deed. Possible but pretty damn unlikely.

To get the ending this guide is going for, you'll need to choose Door 1. Door 1 Clever Junpei! Turn right and open the door. You'll be in Wheelhouse Turn left. Remember the ship log?

Highlight to View WTF?! A dead man with a 0 watch?! There's nothing else to do here. Exit the desk and open the door on the right.

Communications office Check the table. Now exit this place to return to Captain's Quarters Only the door that we need to unlock. Ending 5 Next up, another bad ending. I'm going with 5 again because I'm lazy and I figured copy-pasting is faster. At the second Door choice, we'll go with Door 7. Door 7 Your team is Junpei, Clover, Seven. Other team is Santa, June, Lotus. You'll arrive in Operating Room Eww. Chemical Closet Touch the green chest. Touch the chest. The code is only 3 numbers long.

Easy to solve. Iron is 1 iron atom. Salt is 1 sodium atom, 1 chloride atom. Water is 2 hydrogen atoms, 1 oxygen atom. Carbon dioxide is 1 carbon atom, 2 oxygen atoms. Ammonia is 1 nitrogen atom, 3 hydrogen atoms. Ethanol is 2 carbon atoms, 6 hydrogen atoms, 1 oxygen atom. Operating Room Go down then touch the open space then the arrow to the left. Preparation Room Go forward. Back to the fake bodies!

Turn left, go down twice. Operating Room Go down, turn left twice and touch the white drape over the table.

Open the door and you'll be back in Preparation Room Go forward, use the Jupiter key on the door. After some chat with Clover, you're finally out! You'll get the usual scenes. When faced with the choice of Door 1, 2 or 6, choose Door 6 this time around. The other team is Clover, Seven, Lotus. Steam Engine Room Turn right, touch the stairs and go up.

First off, they're in the wrong position. Switch the Silver and Gold so the Silver is on top. Now switch the Gold and Bronze. You should have Silver Top, Gold bottom left, Bronze bottom right.

Puzzle time! Use them in this order : 8 7 6 5 4 3 2 1. It's basically a magic square. You want to hit F or 15 in hexadecimal. Seek a way out Search for clues within numerous locked rooms and solve mind-bending puzzles in order to escape.

VLR even has two difficulty settings for more of a challenge. Fascinating theories and pseudo science ideas abound along the twisting, turning journey to uncover who Zero is, why everyone was kidnapped, and the shocking connection between the Nonary Games. All Rights Reserved. See all. Customer reviews. Overall Reviews:. Review Type. All 3, Positive 3, Negative All 3, Steam Purchasers 3, Other All Languages 3, Your Languages 2, Customize.

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Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews There are no more reviews that match the filters set above. Santa spoke up and flatly stated that he was against leaving Seven alone.

Santa quickly got out a golden revolver and held June hostage. He ordered Ace and Lotus to authenticate at the big Door 9. Santa forced them through the door and after nine seconds, it closed, leaving Junpei, Clover, and Seven alone in the chapel. As the room became quiet, they heard a pounding noise. They quickly looked around the room for the source of the noise and soon found it was coming from the coffin. A keypad was on it but no clues on the password for it. While Junpei was thinking, a mysterious voice in his head told him the sinister hand tip.

He pressed his buttons on his bracelet in the correct order and eight numbers blinked on the display He typed in the numbers on the keypad and the lock on the coffin opens. To their surprise, Snake emerged out of the coffin, although he was wearing mysterious religious robes. Clover leapt into Snake's arms and tearfully welcomed him back to the group. Snake's theory that June's number is 9 and Santa's is 0, although both are actually 0. After Clover calmed down, Junpei and Seven told him everything that happened since he was gone.

They asked him why his clothes were replaced, but the only thing he remembered was being knocked out by soporific gas while looking for the RED parts. Snake mentioned that it was already and that they had to get moving. They authenticated and the small Door 9 opened.

Before they entered, Junpei quickly wanted to see what the value of the captain's bracelet was. After some testing, they found that the bracelet had a value of 6. Snake assumed that June's bracelet was flipped and that it was actually 9 and that Santa's bracelet worked as the 0 bracelet.

Snake inferred that Santa was Zero and that he set the entire game up. Running out of time, they proceed through the small door 9. Searching the hallway that led from the door, they found a door with a Neptune symbol on it. They didn't have the key to open it, so they looked around more, eventually finding a door with a Uranus card scanner next to it.

Junpei opened the door and they found themselves in a huge library. While they were searching for a way out, Junpei confronted Snake and asked him to tell him about the experiment that happened 9 years ago.

They move up to the top floor and Snake starts talking. He was told to keep quiet of the events 9 years ago in the braille message Zero gave him. Snake was sure that even if Zero was Santa, he wouldn't kill them because he was in the same group as Snake. Snake told him that the experiment was organized by Cradle Pharmaceutical and the details of the experiment.

Before they leave, Junpei asked if Snake was sure there were 18 kids in the experiment since the news reported on The two remaining kids had no relatives known but their names were Aoi and Akane , Akane being the girl that died during the experiment. Shocked at Snake's answer, Junpei started to ponder whether the Akane Snake was talking about was the same person as June. Since Snake did not reveal her last name, so Junpei reassured himself that they were not the same person.

In the study , Junpei is told of the events leading up to this point. Nine years ago in November , Cradle Pharmaceutical, led by CEO Gentarou Hongou, kidnapped nine sets of siblings 18 children in total for an experiment involving morphic fields after testing their potential in the Ganzfeld Experiment. Hongou's desire was to understand morphic fields to try to cure his prosopagnosia facial blindness. People are more easily able to access morphic fields under conditions of "epiphany" and "danger" — thus, trying to solve problems in a life-and-death situation, exactly what the Nonary Game sets up.

One of each set of siblings was to be placed aboard the Gigantic in the Atlantic Ocean, the sister ship of the RMS Titanic , the others in Building Q , a secret facility in the Nevada desert, that both had identical interiors. Both sets of children were to play the Nonary Game with those in the building, solving the puzzles and telepathically sending the solutions to those aboard the ship.

Seven, a detective at the time, discovered Cradle to be behind the kidnappings, and was able to rescue the children in the incinerator on the ship using a makeshift rope made of bedsheets. As they fled, Hongou recaptured Akane and forced her back into the incinerator room to continue the experiment alone. She was unable to solve the Sudoku puzzle to escape the incinerator, and apparently died.

However, Akane June has been playing the Nonary Game with Junpei and the rest of the group the whole time, implying a mysterious paradox.

Akane notices Junpei and tells him not to worry about her. Sometime in the next few minutes, she sneaks out of the incinerator while Junpei and the rest of the group aren't looking. Ace holds Lotus hostage with Santa's revolver and forces her to authenticate. The door does not open, to Ace's dismay. He tries over and again, but the door still won't budge.

Seven then charges at Ace and floors him. Junpei, using logical reasoning, gets Ace to confess to the murder of the 3 other executives of Cradle Pharmaceutical and he is shocked to find that Snake is still alive.

Junpei also reveals that Ace was being manipulated by Zero to purposely kill the other executives and that he concluded to have done did it so he could get revenge for the events of the First Nonary Game. Since Junpei thinks Santa is Zero, he questions him and he admits that he is Akane's brother, but that he is not Zero, but merely an assistant to Zero.

Santa says that this whole Nonary Game was set up so Junpei could save Akane from dying in the incinerator in the past. The player learns that the gameplay they have witnessed has been through the viewpoint of young Akane during the first Nonary Game. She was able to connect to Junpei in the second Nonary Game nine years in the future through morphic fields and watch his actions.

Akane was able to see multiple futures for Junpei depending on his choices i. Akane solving the Sudoku puzzle with Junpei's help through the morpogenetic field.

Junpei, under duress and linked by the same situation, is able to communicate back to young Akane, and demonstrates the solution to the puzzle to her. Back in the past, young Akane reunites with Seven, Aoi, Light, and the other children, and escapes the Gigantic ship with Seven in a rowboat before it sinks into the Atlantic Ocean.

In the present, Junpei and his friends escape, discovering they were not inside either the Titanic or Gigantic, but rather, Building Q in the Nevada Desert all along, and that their bracelets did not contain detonators except for Kubota and Nijisaki. They encounter a female hitchhiker in Egyptian clothing, who Junpei recognizes to be Alice , and Clover stops the car to let her on. A tall, grave older man with a streak of gray in his hair, he is often the voice of calm reason when events descend into chaos.

His bracelet number is 1, hence the name Ace. A young man with a princely demeanor, he is an unending source of information, but tends to only reveal it when there is no other option. His bracelet number is 2, from the term "snake eyes". Ironically, Snake is blind but that does not stop him from being able to work as well as another normal person. Little more than a punk with silver hair and a bad attitude at first glance, this clever guy keeps pushing forward and doesn't like dealing with indecisiveness.

His bracelet number is 3 so his name comes from "san", the Japanese word for "three" and that he references Santa Claus several times. Prone to rapid swings of emotion, this pink haired girl doesn't hesitate to speak her mind or put people in their place.

Her bracelet number is 4 so her codename comes from the four-leaf clover, which is a symbol of good luck. She is the sister of Snake and so does everything to try to stay with him, unless he goes against her intentions. The main protagonist of the game.

After he wakes up to find he's been transported to a strange location, he takes it upon himself to figure out all the cryptic clues and ensure the survival of everyone trapped with him.

His bracelet number is 5 and is the only one not to choose his own codename due to June accidentally mentioning his name. The childhood friend of Junpei. Akane Kurashiki is her actual name, although she chooses the codename June once she accidentally reveals Junpei's name.

She is a delicate girl who wants no one to be left behind during the Nonary Game. Her bracelet number is 6, from the month June. A large, bumbling mountain of a man, his appearance and behavior hide an intelligent mind well-equipped for solving problems. His size gives him the strength to do certain functions that only he or Ace are able to do.

His bracelet number is 7 and obviously, his codename is his bracelet number. A self-serving, barely-dressed woman with unknown skills and knowledge, she does whatever she can to find her way out. Her bracelet number is 8 and Lotus comes from the flower itself, which has 8 petals. A fidgety, nervous man from the start, he knows more than he's letting on. The 9th Man is the only one who does not get to pick what his codename is so the rest of the players refer to him as the 9th Man during the Nonary Game.

There are 6 endings in total one exclusive to the iOS version. The player's decisions affect which ending is received. Only one ending is the true ending.

Unfortunately, the player must re-watch cutscenes and re-solve the puzzle rooms to obtain all the endings in the DS version. In the iOS version, the escape room puzzles were removed in favor of narration of the events that happened in the room.



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