Steelseries gamesense mod download






















We can add images, text, links, and other info about your project. We can also help you with implementation, answer questions, and a lot more. Skip to content. Star Branches Tags. Could not load branches. Could not load tags. Latest commit. Git stats 87 commits. Stay tuned for the new SteelSeries Developer site and check out the public Github repository for documentation, tutorials, and sample code covering all these topics.

Twitter Facebook Dribbble. Your browser does not support the video tag. Use any language you like. Apex M, v1. Twitter Facebook Dribbble. What's New in Engine 3. We recently released Engine 3. Launch Eclipse, and if this is the first time launching it, you will be prompted to select a workspace when it starts.

You can either type in the path to it, or click Browse You should now see a window that looks something like this expand the Minecraft node in Package Explorer :. Forge includes an ExampleMod class you may use as reference.

It is not used in this tutorial, so you may remove it if you like. Java recommends using the reverse-domain naming convention, so call the package com. You now have an empty package. This is where all the source code for the mod will go. Create the main class for MyMod. Right-click on com. Java recommends camel-case naming for classes, so let's name the class MyMod then click Finish.

Now it's time to add strings to the MyMod class that will be used to register the mod with Forge. Add these to the MyMod class:. An annotation to the MyMod class is needed to tell Forge this is the base mod class:. At this point, you'll probably notice errors building or if you have Build Automatically enabled by default in Eclipse.

You can have Eclipse fix this by clicking on the icon in the margin and selecting the import 'Mod' option:. Now that the main class is all set, modify the build. So your build.



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